Détail du poste
- Proven industry experience in graphics, game engines and tools, or related fields
- BS in Computer Science, Computer Graphics, or equivalent degree/experience
- Strong knowledge of C++ and modern build systems
- Solid understanding of 3D mathematics
- Experience with CI/CD systems and build automation
- Proficiency in Python for tooling and automation
- Demonstrated ability to identify and solve infrastructure bottlenecks
- Proven track record of shipping user-facing products or features, with a passion for end-user impact
- Excellent communication skills for cross-functional collaboration
- Self-motivated approach to improving developer workflows with an eye toward product quality and user experience
- Expert knowledge of Swift and Swift build systems
- Hands-on experience managing Jenkins or similar CI/CD platforms at scale
- Experience with distributed build systems and build caching strategies
- Contributions to build tooling or developer productivity tools
At Apple, we're not all the same. And that's our greatest strength. We draw on the differences in who we are, what we've experienced, and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. We will work with applicants to make any reasonable accommodations.
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Publiée le 19/04/2026 - Réf : 200637126-2911